Senior Software Engineer for Game Development
Bringing life to immersive virtual worlds, I am a seasoned Senior Software Engineer specialized in crafting realistic environments with advanced geo-mapping and Unity. My expertise spans across VR/AR simulations, procedural environment creation, and leveraging agile methodologies to deliver exceptional results. With a history of contributing to groundbreaking projects, I’ve developed everything from VR training simulations to procedural terrain generators for complex simulations.
Beyond technical prowess, my passion extends to education and mentorship, having led and shaped the next generation of game developers through comprehensive game programming courses. My background is solidified by an Advanced Diploma in Game Programming, grounding me in game design, development, and testing. Driven by an insatiable curiosity, I continuously seek out new technologies and trends to stay at the forefront of the game development industry.